Wingman Released!

Posted in game programming with tags , , , , , , on August 11, 2008 by brandonman

Here’s the thing I have been posting to all of the forums I frequent:

Herges Games is proud to release Wingman, a free Indie Game! In the game, the player controls a space craft, much in the same style as Asteroids, and must fight of 10 enemy aliens per level. Along with these enemy fighters, there are also capital ships, shipyards, and more to be dealt with. The game has fairly simple controls. Left arrow turns left, Right arrow turns right, Up arrow moves forward, back arrow moves back/slows, Space bar shoots, Enter/Return has wingmen target a new enemy, and Tab Key has wingmen form on the player. Feedback is greatly appreciated to the email listed on the website! Please, let me know what you think!

Long time, time for an update

Posted in Uncategorized with tags , , , on June 20, 2008 by brandonman

Phew, been a long time since my last post. I guess it’s time to update everyone. I’ve been working a lot on my latest game, Wingman. It’s a game, with movement just like asteroids, and the player must destroy enemy ships, capital ships, stations, shipyards, and more. There’s a catch: The player has…… Wingmen! The wingmen swoop in and attack any enemies they are told to target. The game should hopefully be beta here soon. I still need to get transparency on the bmp’s done, which is much tougher then it was in Alien Invasion. For some reason, the code I used in Alien Invasion does not work for transparency in wingman.


I also started an interesting project of homebrewing a CPU. I am building a computer out of logic chips. I have not gotten very far yet, but it’s moving along. I was mainy inspired by and which detail construction of their CPU’s. I’ve also been playing Counter Strike Source, and have joined a team for a 3v3 ladder.

BEAM flying robot

Posted in Uncategorized on April 4, 2008 by brandonman

Hey everyone. You probably don’t know, but along with game programming, I do a little work with robotics on the side. I build simple hobby robots for my own enjoyment with B.E.A.M. technology. Here is what the acronym means:

B: Biology – Beam Robots are inspired by animals, including the control system (More on this later)
E: Electronics – A given

A: Aesthetics – You don’t want an ugly robot.

M: Mechanics – again, a given

OK, now we know what it means, how do you do it? Well, BEAM robots are built to be very simple, and no need for a microcontroller. They are often built with solar engines (Circuits that store and dump energy from sunlight to power larger circuits) to make them self-sufficiant. A few types of BEAM Robots:

Symet: A symetrical robot that has 1 motor and 3 different ‘arms’ that can touch the ground. When two are touching the ground, it scoots one way, and when it runs into something, it makes 2 different ones touch the ground, moving it in another direction.

Photovore: Means “Light-Eater” in Latin I believe. In their simplest form, they are two solar-engines mushed together into one bot. Other circuits use inverters and photodiodes to control them.

Walker: BEAM robots, normally not powered by solar power, that do exactly as it suggests: Walk! Most of these are either 4 or 6 legged. Two common types are the Bicore and the Microcore, basically circuits that pass along signals with delays in between.

Solar-roller: A circuit that charges up a capacitor with solar power and dumps it to get a long burst.

Those are the basic types of BEAM robots. If you are interested in them, I would suggest for some awesome resources, and the BEAM yahoo group at This discussion group seems to have slowed down a bit, but is still a great place to ask questions, and one of the few. Now read up on the basics and try doing a little bit with this.

Ok, back? Cool. Now onto MY own thing. Last summer I drew up a circuit for a flying robot based on  BEAM style controls. I allowed myself to use inrared, inverters, transistors, and motors, and that’s it. I first started by making a simple detection system to raise the aileron whenever a object was detected. IE: If the left side detects, raise the left aileron, vice versa. I next added a checker system to see if the batter was at low power. If it was, I decided to slow down the main motor and raise both ailerons, to flare for landing. That’s about it, the basic circuit. It may be slightly difficult to follow if you do not know much about electronics, but hopefully a fair knowledge should be able to follow it. Now, I haven’t ever finished this robot, so  I cannot guarantee it will work. I am actually in the process of prototyping right now, so if you beat me to finishing, let me know how it goes. Here is the schematic:

flying robot schematic

Stuff from eBay… Part 2!

Posted in stuff from ebay on April 4, 2008 by brandonman

First, Alien Invasion is now free on my site!

Now then, here we go, missed Stuff from eBay last month. supposably a cursed, evil, rubber ducky… 13 bids! total 13.83 so far. a screw! 1 bid – 99 cents, 1 bid, 5.75 shipping cost 😀 an illinois shaped cornflake… “Not meant for human consumption” Janis Joplin chocolate milk stain. 9.98, no bids. Angel in a piece of wood. $100! 8 BIDS! Nana the Banana Octopus. ‘Nuff Said… 1 bid: 99 cents

Herges Games

Posted in Uncategorized on March 21, 2008 by brandonman

The site is up for my games to be sold. I am working on getting the alien invasion video  to show, and the custom layout of the store. Well, here it is:

Feedback appreciated.

Still Alive

Posted in Uncategorized on March 12, 2008 by brandonman

Been a couple weeks since my last post, so I will update you guys on what’s going on with me. I’m finally getting ready to sell Alien Invasion. I am working on the HTML for the site, and will be setting up a store-front and a paypal soon. I’ve been working on and off on spec-ops, but not much. Hopefully I’ll have the game online within a week.  Took Standardized Testing at school last week, so that took up some time. Well, that’s it.


Posted in Uncategorized on February 26, 2008 by brandonman

I finally got the installer for alien invasion working. Should begin selling soon. Just have a little bit of “Marketing” to attend to…

If you must know, I am making an Alternate Reality game, but don’t tell anyone…